Posts Tagged ‘Emulation’

Android: ADB remote emulator access

Click here to read Android: ADB remote emulator access

This post shows how to access an emulated Android device over a local area network, so you can test and debug applications on another computer. It’s a step by step explanation based on this thread on Stack Overflow. The main goal behind this post is to show just one of the possible ways of doing it. So, if you have a suggestion on how to improve or make this process more secure, please, feel free to comment below.

The technique described on this post has been tested on a computer with Windows 7 64 bit (the one that executes the emulator) and an Ubuntu virtual machine running on another computer. The Ubuntu PC is the one that is running Eclipse and the one where the applications are being coded. For the sake of simplicity, this tutorial will reference it as “dev machine“. The other PC, the one running Windows 7 64 bit, will execute the Android emulator, which will be remotely accessed. This PC will be referenced as “remote machine” from now on.


How to add shaders to Ocarina of Time

Click here to read How to add shaders to Ocarina of Time

This post explains how to add shaders to 1964, a Nintendo 64 emulator, meaning that it is possible to emulate N64 games with effects like bloom, HDR, or even sepia. It can be done without high resolution texture packs, but if you want to learn how to replace the original game’s texture for better results, check out thisĀ  post: How to play Ocarina of Time with high resolution textures.

The first step is to download the 1964 emulator. By the time this post had been written, the latest version was the 1.1.0, found at: 1964 Download Page.

The 1964_11.rar file comes with the emulator executable and source code. The emulator executable is at the bin/release folder. Extract all contents of the Release folder to some place you can find later.


How to play Ocarina of Time with high resolution textures

Click here to read How to play Ocarina of Time with high resolution textures

This post will explain the necessary steps to run The Legend of Zelda: Ocarina of Time or any other N64 with high resolution textures. It’s easy to find tutorials explaining how to get the new textures working with the Project64 emulator, but here you will find information on how to get these textures working with the 1964 (nineteen64) emulator. The process described here will be the same for other emulators, since the video plug-in is the actual responsible for swapping textures, so, the instructions contained in this post should also work with Project64.

The following images are an example of what the game will look like after the addition of high resolution textures:

Original Game Textures Image

Original Game Textures.

Zelda High Resolution Texture Screenshot

OOT with high resolution textures applied.