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Unity and Android: Create an Unity app with a custom layout

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Although Android and Unity3D are both common topics here at 41post.com, this tutorial is the first one featured in this website to combine those two topics into a single post.

So, this first Unity/Android post is going to show how to create an Unity Android application that uses a custom layout which makes the Unity View to take up only part of the screen. Additionally, this post shows how to have some Android buttons underneath that View and how to make them interact with Unity. And as a simple example, those buttons will determine which direction the camera should rotate around a blue box. As usual, there’s a sample project is available at the end of the post. Here’s a GIF illustrating how the application looks and behaves:

This is what this post is trying to achieve

The View used by Unity only takes part of the screen. The three buttons are native Android UI buttons.

Continue reading: “Unity and Android: Create an Unity app with a custom layout”

Unity3D: Styling a GUI toggle

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This post shows how to use a custom GUISkin to style a GUI toggle. So, this tutorial is going to be a little different from the other ones featured on the website, since it will focus more on how to use the Unity3D engine itself rather than the code.

A sample project is available at the end of the post, which is the reference to all of the examples given in this tutorial.

So, in order to style a toggle, or any other Unity3D GUI element for that matter, a GUISkin file is required. This file holds all information regarding rendering a group a GUI elements (GUIStyles), such as the image to use as a background, the font to use, the color, size, alignment, just to name a few. Also, a script is necessary to read the GUISkin and apply the correct GUIStyle to a GUI element, in our case, a toggle.

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OpenGL: Configuring GLFW and GLEW in Visual C++ Express

Click here to read OpenGL: Configuring GLFW and GLEW in Visual C++ Express

This post shows how to configure Visual C++ Express 2010 with GLFW (version 3.0.1) and GLEW (version 1.9.0)[1].

There are many tutorials on the internet that explains how to configure Visual C++ Express with those exact same libraries[2]. However, this one focus on how to proceed with this setup while avoiding copying any of the header and library files to the Visual C++ Express installation folders, system folders or the Windows SDK folder.

To put it into a summarized manner, all you have to do is to download and install the Visual C++ Express; download and extract the GLFW and GLEW binaries; create a project; configure the project so it can locate the GLFW and GLEW header and lib files; and initialize and use both libraries in your application.

Therefore, this tutorial is divided into 8 parts: Continue reading: “OpenGL: Configuring GLFW and GLEW in Visual C++ Express”

Unity: GUI Toggle Pair

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This new (and brief) Unity programming post explains how to create a pair of GUI.Toggles that modifies the value of a single boolean. This means that, when one toggle is selected, the other one should be automatically set to unselected. This is best explained with an example, which can downloaded at the end of the post.

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Unity: animated ellipsis

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We have all seen it on loading screens of a variety of games and applications. I’m talking about animated ellipses, the animated three dots () on the end of a sentence which indicates that the game or software is being loaded.

This post explains how to make exactly that, an animated ellipsis in Unity. Here’s a video showing what the script on this post will do:

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