Posts Tagged ‘Microphone’

Unity: capturing audio from multiple microphones

Click here to read Unity: capturing audio from multiple microphones

As stated in the title, this Unity scripting tutorial explains how to select and record and playback audio from a list of connected microphones. It’s somewhat of a follow up of the previous post Unity: Capturing audio from a microphone. So, for those who are after a step by step explanation of how to capture audio from a single microphone in Unity, please read the previous post. The code featured in this tutorial has been developed and tested using Unity 3.5.4f1 at the editor and a as a standalone Windows application. A sample project with all the code discussed in this tutorial is available for download at the end of this tutorial.

Just as a reminder, to capture audio from a microphone in Unity, all that is necessary is to call the static Start() method from the Microphone class. It returns an AudioClip that can be played back using an AudioSource. However, this time, it’s now important to know how many microphones are connected to the computer and the recording capabilities of each microphone. This is going to be done by calling the static Microphone.GetDeviceCaps() method for each microphone and save the obtained information at two the integer arrays.

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Unity: Capturing audio from a microphone

Click here to read Unity: Capturing audio from a microphone

This Unity programming tutorial explains how to create a Unity script to capture the audio from a microphone. It also shows how to playback the captured audio and the necessary steps to check if there is a microphone present and its recording capabilities. The code featured in this post has been developed and tested using Unity 3.5.4f1 at the editor and a as a standalone Windows application. A sample project with all the code discussed in this tutorial is available for download at the end of the post.

To capture the audio input from a microphone in Unity, one can simply call the static Start() method from the Microphone class to start recording. This method returns an AudioClip that can be played back using an AudioSource. And that’s exactly what the script explained in this post will do. However, to avoid exceptions from being thrown, there is a simple verification to detect if there’s a microphone present prior to calling this method, and also, the mic audio capture capabilities are checked. Luckily, the same Microphone class also offers public members and methods that aid in accomplishing the two aforementioned tasks.

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