Posts Tagged ‘Code’

Posts that have some sort of code.

Unity: Animated texture from image sequence – Part 1

Click here to read Unity: Animated texture from image sequence – Part 1

This is the first tutorial of a series that explains how to create an animated texture from a sequence of images in the Unity engine. Before going into details on the script or the requirements necessary in order to make the animation work, please bear in mind that there are other alternatives available which will achieve the same results. For any animation with a small number of frames and/or small frame sizes, it’s recommended to join then into a single sprite sheet image and use this script. For video playback, please use the MovieTexture (only available at Unity Pro). However, if the animation doesn’t fit a 4096×4096 px image file, the script in this tutorial might be the solution.

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Android: Creating a two color LED notification

Click here to read Android: Creating a two color LED notification

Another programming tutorial, this time, showing how to make the built-in notification LED on a Android device continuously alternate between two colors. That said, by the time this article is being written, it’s recommended to try this code on a real Android device that has a notification LED instead of running the application on the emulator. Also, the Activity featured below has been created to work on devices with Android 2.0 or later. All code featured in this article is available for download at the end of the post.

To continuously change the colors of the LED, it’s necessary to create and initialize a Notification object that changes the LED colors and post this notification using a handle to the system’s notification service (using a instance of the NotificationManager class). The notification is then canceled, its LED color is changed and the notification is posted again and the process is repeated over and over making the colors swap back and forth. (more…)

Android: Obtaining the current orientation using a BroadcastReceiver

Click here to read Android: Obtaining the current orientation using a BroadcastReceiver

This Android tutorial explains how to create a Broadcast Receiver that detects screen orientation changes that are triggered by rotating the device. Since screen orientation changes don’t happen every second, it’s better to detect it using a BroadcastReceiver instead of a Service. Both can be used to execute tasks on the background, but the BroadcastReceiver execution will be triggered only when the desired Intent is filtered (in this case, a screen orientation change). Right after the execution, the background task is killed, which is ideal since a BroadcastReceiver can be created to obtain the new screen orientation only after it has changed.

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Android: Creating a WebView dialog

Click here to read Android: Creating a WebView dialog

This Android post shows how to display a WebView inside a Dialog, that renders a website to the user. Since the WebView can load just about any web page, it’s possible to provide any information to users without launching the web browser, so they never have to leave the application.

For this tutorial, all code had been developed and tested in Android 2.1, both on an emulator and on a real device. As usual, an example application with the code featured in this tutorial is available for download at the end of the post.

The first thing required to place a WebView inside a dialog is to create a custom Dialog. After that, a WebView can be added to it. The easiest way to do that is to create a new Android layout file (in Eclipse, just right click the Project folder and select New -> Android XML file). Then, add the following code: (more…)

Android: how to create a loading screen – Part 3

Click here to read Android: how to create a loading screen – Part 3

This is the third and final post of a series that explains how to code a loading screen for Android. The other two previous posts (which can be found here and here), used two distinct approaches to solve the problem of executing code on a background thread and update the progress back to the application’s UI thread. However, both of them relied on an instance of the ProgressDialog class to display the current progress. In the following paragraphs, instead of using this type of dialog, a custom View inflated from a layout XML file is going to be created to achieve that purpose.

As the other two previous posts, all the code in this article has been created and tested in Android 2.1. An example Eclipse project is available at the end of the post.

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